So with my track racers, I've recently run into a problem... if I meth three times to get them Very Hyper, I can't cure without taking a turn and then the mood drops back down to Hyper. Please help!
- Hail
quasarsmom wrote:Don't train them on the turn you are going to let them sit...mood drops when you train them, also, you cannot cure either.
quasarsmom wrote:Enter in all events you want to enter, on the last block of 4, do not train, just enter in events. Meth, Meth, Meth, cure. Let sit.
Hailey Newman wrote:quasarsmom wrote:Enter in all events you want to enter, on the last block of 4, do not train, just enter in events. Meth, Meth, Meth, cure. Let sit.
So I do not take a turn to cure?
Zimmy wrote:That's strange though... I have always trained, methed x 3, take a turn, cured and then let sit... the only time it has ever caused a problem for me is if I entered TOO many events (I try to do it every 3 sets of events that I enter to be on the safe side) as long as I do that I have never had a drop when I take the last turn and cure. now if I enter 5 or 6 sets of events before mething THEN it wont go up high enough with that last turn to cure... but honestly I do ALL of my eventers that way.... are you entering MANY events without mething before the final one?
You could always meth at the end of every turn to get the horse "back on track", I dunno what else to say other than using a whole turn for it as was suggested. But I have never had to do this with my racers or any other "very hyper" event.
Zimmy wrote:
Don't worry, I know that your method works too, the proof is in our horses, lol.
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